[Top 10] CSGO Best Viewmodel Settings Used By Pros

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The best viewmodel settings for you (No it doesn't help you see through walls, that's cheating!)


A ViewModel in a game is the character model you are playing. It's the POV(Point Of View) on how he sees the world. CSGO also has a ViewModel that may include his hands, gun position, arm position, etc. 

It may be a minor feature to change in a competitive game like CSGO, but its impact is huge and game-changing. Maybe the hands are blocking some critical information that may otherwise be seen if the position is changed. It's a simple thing, but it can help you win the game.

Sometimes tweaking settings like this can be an excellent decision to improve. That's why many CSGO pros have decided to change their ViewModel settings. And I have just the best Top 10 CSGO Viewmodel Settings Used By Pros for you guys. Let's see how they play and become pros.

10) Epitácio "TACO" de Melo

TACO uses the ViewModel a bit in the middle-right section. As you can see, the gun is far from the model, and the hand is not blocking any views. Reloading and inspecting animations are good too.

  • Right Handed
  • Reloading and inspecting animation show full model
  • Middle-right position

 

Viewmodel settings (Enter into CSGO console):

 

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

 

9) Philip “Lucky” Ewald

Lucky ViewModel is a bit towards the center of the screen. The weapon is stretched out a bit, and the view is apparent when looking straightforward. Lucky also uses a right-handed model. The weapon model is also shifted towards the center, just as it should be for an AWPer like him.

 

  • Right Handed
  • Shifted towards center
  • A clear view of the middle area

 

Viewmodel settings (Enter into console):

 

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1.5; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

 

8) Russel “Twistzz” Van Dulken

Twistzz ViewModel is pretty simple. For a right-handed player, the place is ViewModel a bit towards the Right of the screen. It looks like he knows how to keep the middle view clear by placing the model a bit centered just to have as much information as possible.

 

  • Model is centered
  • Hand shifted towards Right
  • The line of sight is clear with FOV 68

 

Viewmodel settings (Enter into console):

 

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

 

7) Tarik "Tarik" Celik

Tarik ViewModel is the same as the previous models we discussed. The gun model is a bit further back, thus providing with easiness to spot players. It shifted a bit towards the Right while maintaining the center position. 

 

  • Right-handed 
  • Open view of the center
  • Gun bit further and fully visible

 

Viewmodel settings (Enter into console):

 

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

 

6) Kenny “kennyS” Schrub

kennyS ViewModel, as you can see, is towards the left position. His gun is also a bit lowered and has a focus towards the center of the screen. He has shifted the position of his left arm more than his right arm to have a better experience while playing CSGO with his left hand.

 

  • Left Handed
  • Arm shifted towards left and center
  • Lower down

 

Viewmodel settings (Enter into console):

 

viewmodel_fov 68; viewmodel_offset_x 2; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 1; cl_righthand 0;

 

5) Marcelo “coldzera” David

coldzera ViewModel is towards the right side of the screen. And the model is also a bit shifted down so that he can have a clear and better view of the map and opponents. The right ViewModel position sits well with his right hand. 

 

  • Lower down
  • Shifted slightly towards Right
  • Center area clear 

 

Viewmodel settings (Enter into console):

 

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

4) Gabriel “FalleN” Toledo

FalleN ViewModel is also left-handed. But unlike kennyS, his ViewModel is shifted a bit towards the center of the screen. The weapon is stretched out and positioned in an upwards direction. You might notice the change in the value of left-arm shift a bit more than kennyS.

 

  • Left Handed
  • A weapon aimed at a higher position
  • More focus on the center position

 

Viewmodel settings (Enter into console):

 

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 1; cl_righthand 0;

3) Nikola “NiKo” Kovac

Niko is a right-handed player; thus, his ViewModel is also the same, right-handed. Niko has set the model a bit towards the right side of the screen and shifted it a bit upwards, allowing him a clear vision of the center of the screen. His FOV is also 65, which is unique to the rest of the players mentioned.

 

  • Focused on the right side of the screen
  • Model is shifted upwards
  • The central area is clear for view

 

Viewmodel settings (Enter into console):

 

viewmodel_fov 65; viewmodel_offset_x 2; viewmodel_offset_y 1.5; viewmodel_offset_z -1; viewmodel_presetpos 0; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 1; cl_righthand 1;

2) Oleksandr “s1mple” Kostyliev

s1mple ViewModel is just like his nickname, simple. Right-handed, the gun model focuses more on the Right and pretty much how the default CSGO ViewModel is. Most of the players use this same CSGO ViewModel in their games. 

 

  • Shifted towards the right side
  • Right-handed
  • The main central area is visible

 

Viewmodel settings (Enter into console):

 

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

 

1) Andreas "Xyp9x" Højsleth

Xyp9x ViewModel is more focused on the right side of the screen. The clutch minister loves to keep his model centered and right focused. The weapon model is positioned towards the center to keep his aim crisp and on the spot. 

 

  • Right-handed
  • Center and Right focused
  • Shifted towards Right

 

ViewModel settings (Enter into console)

 

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 0; cl_righthand 1;

 

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Through times i have traveled, And many stories has been unraveled, My man cave is lit with RGB lights, with my beard the future seems bright, I have written many notes, Games are what i promote.
Gamer Since: 1996
Favorite Genre: RPG
Currently Playing: Genshin Impact & CS:GO
Top 3 Favorite Games:Counter-Strike: Global Offensive, To The Moon, Life is Strange


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